Lab for school 

The easiest way to teach STEAM in schools

CTC offers all tools and equipment , electronics and online resources to run a successful STEAM Lab in your school. Our projects are mapped to the curriculum and teach essential future skills.

Easy to use tools for educators

We offer free training for teachers and because of our audio visual lesson no previous experience is required.
The learning is self-paced, and children will be able to unlock more projects as they go.

Self-paced learning Electronics and Programming Curriculum

Starting with the basics electronics,  and simple programming curriculum teaches coding concepts while solving real world projects.

Each project builds on knowledge learned from previous badges and exercises to allow students to learn at their own pace.

Track progress & assessments

Each student receives regular assessments on how they are progressing.

Organised classroom management

Start teaching quickly and easily with our teacher resources.
The our templet and spreadsheet allows teachers to track individual students as well as the class as a whole.

Frequently asked questions

What is CHILDREN TECH CENTER ?


Children Tech Center is a group of inventors, teachers, explorers and enthusiasts; all passionate about technology and making the world a better place.
Our mission is to give children all the tools and skills they need to solve real world problems and build their own inventions using technology.




How can I use CTC resources at my school?


CTC's hardware and technology platform that is being used in schools and after schools clubs across the country which allows you to easily incorporate STEAM subjects




What age range is STEM Lab suited for?


CTC's curriculum is best suited for 8-16 years olds. Our technology




Do my student's need any prior experience?


No prior experience is necessary, just a desire to learn! STEM Lab provides a fun and easy introduction to STEAM education, which students can build on.




What do my students learn with STEM Lab?


Our curriculum aims to prepare young people to be inventors, covering topics from science and computing to art and design. The modules are designed to be flexible which enables us to provide members with as much choice as possible over what project they are working on.